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import _extends from "@babel/runtime/helpers/esm/extends";
import _toConsumableArray from "@babel/runtime/helpers/esm/toConsumableArray";
import _objectWithoutProperties from "@babel/runtime/helpers/esm/objectWithoutProperties";
import * as React from 'react';
import PropTypes from 'prop-types';
import { TransitionGroup } from 'react-transition-group';
import clsx from 'clsx';
import withStyles from '../styles/withStyles';
import Ripple from './Ripple';
var DURATION = 550;
export var DELAY_RIPPLE = 80;
export var styles = function styles(theme) {
  return {
    /* Styles applied to the root element. */
    root: {
      overflow: 'hidden',
      pointerEvents: 'none',
      position: 'absolute',
      zIndex: 0,
      top: 0,
      right: 0,
      bottom: 0,
      left: 0,
      borderRadius: 'inherit'
    },

    /* Styles applied to the internal `Ripple` components `ripple` class. */
    ripple: {
      opacity: 0,
      position: 'absolute'
    },

    /* Styles applied to the internal `Ripple` components `rippleVisible` class. */
    rippleVisible: {
      opacity: 0.3,
      transform: 'scale(1)',
      animation: "$enter ".concat(DURATION, "ms ").concat(theme.transitions.easing.easeInOut)
    },

    /* Styles applied to the internal `Ripple` components `ripplePulsate` class. */
    ripplePulsate: {
      animationDuration: "".concat(theme.transitions.duration.shorter, "ms")
    },

    /* Styles applied to the internal `Ripple` components `child` class. */
    child: {
      opacity: 1,
      display: 'block',
      width: '100%',
      height: '100%',
      borderRadius: '50%',
      backgroundColor: 'currentColor'
    },

    /* Styles applied to the internal `Ripple` components `childLeaving` class. */
    childLeaving: {
      opacity: 0,
      animation: "$exit ".concat(DURATION, "ms ").concat(theme.transitions.easing.easeInOut)
    },

    /* Styles applied to the internal `Ripple` components `childPulsate` class. */
    childPulsate: {
      position: 'absolute',
      left: 0,
      top: 0,
      animation: "$pulsate 2500ms ".concat(theme.transitions.easing.easeInOut, " 200ms infinite")
    },
    '@keyframes enter': {
      '0%': {
        transform: 'scale(0)',
        opacity: 0.1
      },
      '100%': {
        transform: 'scale(1)',
        opacity: 0.3
      }
    },
    '@keyframes exit': {
      '0%': {
        opacity: 1
      },
      '100%': {
        opacity: 0
      }
    },
    '@keyframes pulsate': {
      '0%': {
        transform: 'scale(1)'
      },
      '50%': {
        transform: 'scale(0.92)'
      },
      '100%': {
        transform: 'scale(1)'
      }
    }
  };
};
/**
 * @ignore - internal component.
 *
 * TODO v5: Make private
 */

var TouchRipple = /*#__PURE__*/React.forwardRef(function TouchRipple(props, ref) {
  var _props$center = props.center,
      centerProp = _props$center === void 0 ? false : _props$center,
      classes = props.classes,
      className = props.className,
      other = _objectWithoutProperties(props, ["center", "classes", "className"]);

  var _React$useState = React.useState([]),
      ripples = _React$useState[0],
      setRipples = _React$useState[1];

  var nextKey = React.useRef(0);
  var rippleCallback = React.useRef(null);
  React.useEffect(function () {
    if (rippleCallback.current) {
      rippleCallback.current();
      rippleCallback.current = null;
    }
  }, [ripples]); // Used to filter out mouse emulated events on mobile.

  var ignoringMouseDown = React.useRef(false); // We use a timer in order to only show the ripples for touch "click" like events.
  // We don't want to display the ripple for touch scroll events.

  var startTimer = React.useRef(null); // This is the hook called once the previous timeout is ready.

  var startTimerCommit = React.useRef(null);
  var container = React.useRef(null);
  React.useEffect(function () {
    return function () {
      clearTimeout(startTimer.current);
    };
  }, []);
  var startCommit = React.useCallback(function (params) {
    var pulsate = params.pulsate,
        rippleX = params.rippleX,
        rippleY = params.rippleY,
        rippleSize = params.rippleSize,
        cb = params.cb;
    setRipples(function (oldRipples) {
      return [].concat(_toConsumableArray(oldRipples), [/*#__PURE__*/React.createElement(Ripple, {
        key: nextKey.current,
        classes: classes,
        timeout: DURATION,
        pulsate: pulsate,
        rippleX: rippleX,
        rippleY: rippleY,
        rippleSize: rippleSize
      })]);
    });
    nextKey.current += 1;
    rippleCallback.current = cb;
  }, [classes]);
  var start = React.useCallback(function () {
    var event = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
    var options = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {};
    var cb = arguments.length > 2 ? arguments[2] : undefined;
    var _options$pulsate = options.pulsate,
        pulsate = _options$pulsate === void 0 ? false : _options$pulsate,
        _options$center = options.center,
        center = _options$center === void 0 ? centerProp || options.pulsate : _options$center,
        _options$fakeElement = options.fakeElement,
        fakeElement = _options$fakeElement === void 0 ? false : _options$fakeElement;

    if (event.type === 'mousedown' && ignoringMouseDown.current) {
      ignoringMouseDown.current = false;
      return;
    }

    if (event.type === 'touchstart') {
      ignoringMouseDown.current = true;
    }

    var element = fakeElement ? null : container.current;
    var rect = element ? element.getBoundingClientRect() : {
      width: 0,
      height: 0,
      left: 0,
      top: 0
    }; // Get the size of the ripple

    var rippleX;
    var rippleY;
    var rippleSize;

    if (center || event.clientX === 0 && event.clientY === 0 || !event.clientX && !event.touches) {
      rippleX = Math.round(rect.width / 2);
      rippleY = Math.round(rect.height / 2);
    } else {
      var _ref = event.touches ? event.touches[0] : event,
          clientX = _ref.clientX,
          clientY = _ref.clientY;

      rippleX = Math.round(clientX - rect.left);
      rippleY = Math.round(clientY - rect.top);
    }

    if (center) {
      rippleSize = Math.sqrt((2 * Math.pow(rect.width, 2) + Math.pow(rect.height, 2)) / 3); // For some reason the animation is broken on Mobile Chrome if the size if even.

      if (rippleSize % 2 === 0) {
        rippleSize += 1;
      }
    } else {
      var sizeX = Math.max(Math.abs((element ? element.clientWidth : 0) - rippleX), rippleX) * 2 + 2;
      var sizeY = Math.max(Math.abs((element ? element.clientHeight : 0) - rippleY), rippleY) * 2 + 2;
      rippleSize = Math.sqrt(Math.pow(sizeX, 2) + Math.pow(sizeY, 2));
    } // Touche devices


    if (event.touches) {
      // check that this isn't another touchstart due to multitouch
      // otherwise we will only clear a single timer when unmounting while two
      // are running
      if (startTimerCommit.current === null) {
        // Prepare the ripple effect.
        startTimerCommit.current = function () {
          startCommit({
            pulsate: pulsate,
            rippleX: rippleX,
            rippleY: rippleY,
            rippleSize: rippleSize,
            cb: cb
          });
        }; // Delay the execution of the ripple effect.


        startTimer.current = setTimeout(function () {
          if (startTimerCommit.current) {
            startTimerCommit.current();
            startTimerCommit.current = null;
          }
        }, DELAY_RIPPLE); // We have to make a tradeoff with this value.
      }
    } else {
      startCommit({
        pulsate: pulsate,
        rippleX: rippleX,
        rippleY: rippleY,
        rippleSize: rippleSize,
        cb: cb
      });
    }
  }, [centerProp, startCommit]);
  var pulsate = React.useCallback(function () {
    start({}, {
      pulsate: true
    });
  }, [start]);
  var stop = React.useCallback(function (event, cb) {
    clearTimeout(startTimer.current); // The touch interaction occurs too quickly.
    // We still want to show ripple effect.

    if (event.type === 'touchend' && startTimerCommit.current) {
      event.persist();
      startTimerCommit.current();
      startTimerCommit.current = null;
      startTimer.current = setTimeout(function () {
        stop(event, cb);
      });
      return;
    }

    startTimerCommit.current = null;
    setRipples(function (oldRipples) {
      if (oldRipples.length > 0) {
        return oldRipples.slice(1);
      }

      return oldRipples;
    });
    rippleCallback.current = cb;
  }, []);
  React.useImperativeHandle(ref, function () {
    return {
      pulsate: pulsate,
      start: start,
      stop: stop
    };
  }, [pulsate, start, stop]);
  return /*#__PURE__*/React.createElement("span", _extends({
    className: clsx(classes.root, className),
    ref: container
  }, other), /*#__PURE__*/React.createElement(TransitionGroup, {
    component: null,
    exit: true
  }, ripples));
});
process.env.NODE_ENV !== "production" ? TouchRipple.propTypes = {
  /**
   * If `true`, the ripple starts at the center of the component
   * rather than at the point of interaction.
   */
  center: PropTypes.bool,

  /**
   * Override or extend the styles applied to the component.
   * See [CSS API](#css) below for more details.
   */
  classes: PropTypes.object.isRequired,

  /**
   * @ignore
   */
  className: PropTypes.string
} : void 0;
export default withStyles(styles, {
  flip: false,
  name: 'MuiTouchRipple'
})( /*#__PURE__*/React.memo(TouchRipple));

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